Join Date: Dec 2017
Location: Sioux Falls, SD
I've played a lot of video games in relatively short 26 years of existence.
15-20 years ago, it was very common for many 3D games that involved driving to use either an compass-like arrow or an icon on your HUD that would show you where you needed to go next. The arrow pointed to which turn you needed to take, with a marker. Sometimes you had the luxury of a mini-map with an icon showing you the direction you needed to go "as the bird flies". Much like the Beeline.
Then about 10 years ago, GTA IV came out (and it may not have been the first to do this). But it used the now common GPS method of highlighting the shortest route to your destination and recalculating if you missed a turn. Now, this is pretty much standard for all open-world games, except for ones that do not have explicit paths or roads.
Sound familiar? Game designers learned that the modern GPS method is far more intuitive, and far more easy to understand, as you could just look and see where the game recommended you go, so you could plan ahead instead of guessing at the best path or watching an arrow/icon and possibly missing a turn.
So that's my problem with the Beeline. It acts like a GPS, but with most of the information stripped out, in the name of minimalism. GPS's do have "a lot" of information on the screen, but its to assist you in navigation. A Beeline might work okay for a slow vehicle like a bicycle (and that looks to be the intended audience) but for a motorcycle or car? Nah, I'll take a map based GPS anyday. I've used Beeline-like systems before, and its a PITA if you are actually using it to navigate.
2007 V-Strom DL1000 (current!)
1999 Honda Shadow VT1100C (2016-2017)
2003 Yamaha V-Star 650 (2012-2016)